The rest of this guide will assume you checked out to c:\projects\ffmpeg.Ģ. Check out the latest version of the FFMpeg source from SVN. ![]() Install the gnuArm tools to the default location.ġ. Modify the typedefs of the 64-bit integer variables from:ħ. If the guide in step 1 was followed that will beĬ:\msys\mingw\opt\mingw32ce\arm-wince-mingw32ce\include\stdint.h ![]() mingw/opt/mingw32ce/arm-wince-mingw32ce/include/stdint.h ![]() The solution for this problem involves modifying the stdint.h header file that ships with the release of CeGCC. There is an issue with the alignment of structures that contain 8-byte variables in CeGCC (see this for more info). Note that this is only an issue if you are ''not'' using CeGCC to build your Windows CE / Mobile application. "/mingw/opt/mingw32ce/arm-wince-mingw32ce/include/errno.h"Ħ. "C:\msys\mingw\opt\mingw32ce\arm-wince-mingw32ce\lib" Assuming you followed the guide in step 1 that will be "/mingw/opt/mingw32ce/arm-wince-mingw32ce/lib"įrom libws2.a to libws2_32.a. ![]() Assuming you followed the guid in step 1, that will be Follow this guide through until you have an environment which is sufficient for building FFMpeg on Windows.Ģ. I can highly recommend this guide as a starting point. Before proceeding, you must have the Msys MingW development environment set up. No small amount of hair pulling from me toġ. I after playing round with Crags guide I thought I would post what I have found.
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